Some of my other animations

These are some of the animations I've made other than Pink and Ain't.  They are listed in reverse chronological order (most recent first).  Files are in Flash, RealVideo and Quicktime formats.  You'll need the Macromedia Flash player, RealPlayer or Apple's Quicktime player.  Enjoy.

 
Mitch to the Rescue
   
View Mitch to the Rescue (Flash, 287 KB)

I participated in Falling Lizard at the UCLA Animation Workshop on the last weekend in January 2003.  The theme was "Stick Figure Theater", and I produced this little piece.  I did most of the work within a 48 hour period from Friday to Sunday night, with a little bit of tweaking on the following days.  I didn't get much sleep that weekend!

 
 
Spell Components
   
View Spell Components (Flash, 595 KB)

I spent most of my free time in the fall of 2002 working on this animation.  It's based on an idea I had when I was about 16 for a single-panel comic for Dragon Magazine.

 
 
The Cave
   
Huge (320x240, 882 KB)
 
Medium (240x180, 418 KB)
 
Small (160x120, 180 KB)

This is a little animation I made as the final project for a Basic Design class I took from Leon Johnson in the Spring of 2000.  It's basically an exercise in creating a rich environment.

 
Chef Boyardum Pencil Test
   
Huge (320x240, 1.2 MB)

(Note: this requires at least version 3 of Quicktime)

 

This was the project that I did for several animation classes in the summer of 1998. The story was of a competition between two chefs - a good chef and an evil chef (named Chef Boyardum). This series of shots is of Chef Boyardum getting out his secret ingredient, which is against the rules. He realizes that the referee may be watching, so he tries to be sneaky about it. He looks around to make sure no one is looking, then dumps the ingredient into his concoction.

 
 
Walking Man
   

In my sophomore year of college I wrote a compiler for an animation control language that I made up myself. It was designed to animate using mathematical formulas and render in POV-Ray. I created this walk sequence using that language, using simple primitives (spheres and cylinders) and functions (mostly sine and cosine). The language was mildly object-oriented (it had classes, objects, and inheritance, but I didn't have time to implement methods, overloading, v-tables, or overloaded operators).  I'm still quite proud of writing that compiler and this animation, but it ended up being pretty useless in the end.  It all would have been much easier to use better implemented if I had written it as a set of C++ classes.  Well, I had a good time and learned a lot, and that's what's really important :)

 
 


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