

              The Adventures of Snakey Bob
                     Version 1.21b
               (c) 1998 by David Johnston

         based on Snake Byte, by Sirius Software



Introduction 
------------

Welcome to the Adventures of Snakey Bob.  This is a game filled with
the most intense 3D action you've ever seen.  Doom, Descent, Duke
Nukem 3d, Quake...  These don't hold a candle to the Snake.

Well, to be honest, there's nothing 3D about this game except maybe
the curve of your monitor.  It's a simple game about a simple snake,
but it's catchy.

So dive in.  I don't really expect you to read the manual first.  Go
ahead and try it out, and if you have any trouble, come back to the
manual.  The game is pretty straightforward.

-1- Starting and Running The Adventures of Snakey Bob
-----------------------------------------------------

-1.1- Starting the Program 
-------------------------- 

To start The Adventures of Snakey Bob, use the following steps:

 1. At the DOS prompt, Change to the directory containing the game.
For this document, we will assume that the game is in C:\SNAKE, though
it could very well be in another directory on your own system.
 
 2. When you're in the snake directory, type "snake" (without quotes).
 
This will bring up the list of high scores from previous games.  If
you don't press any keys, the screen will change after a few seconds
to a listing of credits for the contributors to Snakey Bob.  From
either of these two screens you can either launch a new game or exit
the program.

-1.2- Starting a New Game 
-------------------------

From the credit screen or the high score screen, press the space bar
to start a new game.  It will ask you how many bananas you would like.
These are extra bouncing obstacles which you must avoid.  Start off
by choosing 0.

-1.3- How to Play The Adventures of Snakey Bob
----------------------------------------------

-1.3.1- The Basic Game 
----------------------

You control Snakey Bob, a serpentine reptile.  Your goal is to
steer him to eat apples as fast as you can.  When he's eaten all the
apples on the level a door opens to the next level.  You must then
guide him through the door and on to the next higher level.  If you
steer him into a wall or into his tail at any point then he will die.

-1.3.2- Playing Field Layout 
----------------------------

The playing field is a wide, empty field surrounded by walls.  The top
wall of the field doubles as a timer.  This tells you how much time
Snakey Bob has left to eat an apple before he gets a penalty.  The
closer the timer bars are to the center of the top wall, the less time
Snakey Bob has left to get the current apple.

Above the timer wall is a listing of statistics about the game.  The
program lists your number of lives, apples remaining to be eaten, the
level on which you are currently playing, and your current score.

-1.3.3- The Process of Playing 
------------------------------

The game starts with Snakey Bob coming out a door at the bottom of the
playing field.  You can turn him right or left, making him go in any
of four directions. Use the left and right arrow keys for control.
The object of the game is to eat all the apples and open the door to
the next level.  In order to eat an apple, steer Snakey Bob so that he
runs over it.

Steering is relative.  When you press the left arrow, Snakey Bob turns
left from the direction he's currently facing.  So if Snakey Bob is
facing south, then pressing the left arrow will make him turn to face
east. These controls take time to get used to if you've never used
this sort of setup before.

Whenever Snakey Bob eats an apple, he grows and gets slightly faster.
You may not notice the speed increase until he's eaten a few apples.
Be careful: Snakey Bob grows quickly.  After he's eaten a few apples
and grown larger it's easy to loose control and have him run into
himself.

Snakey Bob needs to eat ten apples in order to open the door to the
next level.  If you wait too long before eating an apple, though, and
the timer runs out, three more apples will appear.  These add to the
total number of apples you need to eat open the door to the next
level.  So if you need ten apples to open the door but then don't
reach an apple in time, you will then need to eat a total of thirteen
to open the door.

If Snakey Bob runs into a wall or part of his tail, he dies and has to
start the level over again.  The apples he has already eaten will come
back and he will have to eat them again.  If any extra apples appeared
before he died, the total number to be eaten will still be the same
(For example, if you let three apples appear, then Snakey Bob will
have to eat thirteen total, instead of ten, after dying and restarting
the level).

Once Snakey Bob has eaten all the required apples, a door will open in
the middle of the top wall.  You must steer him directly through the
center of the door in order to pass on to the next level.  If you miss
the opening, Snakey Bob will die and you will have to start the level
over again.

Levels higher than the first are harder.  Each one has an increasingly
complex set of obstacles (creatively arranged walls) in the playing
field.  These are just like the normal walls -- if you run into them
you will die.

-1.3.4- Scoring 
---------------

You will receive points for every apple that Snakey Bob eats.  The
higher the level you're on, and the more bananas you are playing
with, the more points you'll get.

If you make it onto the top ten list, the program will ask for your
name at the end of the game.  Names can be up to thirty characters
long.  Your name, score, and level will then be added to the top ten
list.

-2- Other stuff 
---------------

-2.1- Windows 3.1 and 95 
------------------------

It is possible to run the Adventures of Snakey Bob in both Windows 3.1
and Windows 95.  Windows 3.1 may cause irregularities in the timing of
the game.  This is because of the method 3.1 uses to multitask.  I
haven't found any problems in running from Windows 95, though I won't
make any guarantees.

In both 3.1 and 95, you should only run Snakey Bob full screen.
Windows doesn't properly handle the messing around that happens with
the fonts in Snakey Bob when it's run in a window on the desktop.

-2.2- Required Files 
--------------------

The following files are required to run the Adventures of Snakey Bob:

SNAKE.EXE - The Game
SNAKE.FON - Font information
SNAKE.HI  - High score information
SNAKE.LVL - Level information

-3- Source Code and Level Editors
---------------------------------

This game was written using Turbo C++ version 3.0 for DOS.  If you
would like me to send you the source code and/or the level editors
for Snakey Bob, I'd be more than happy to.

If you make a cool level, I'd love to see it.  I could even
include it in the main snake.lvl file for a future version of the
game, if you wanted (and I think the level is up to snuff :)

If you're interrested, just send me a message and I'll send you
one or both of the source code and level editor.  See the next
section for contact information.

-4- Contact Information 
-----------------------

In order to get in contact with me, use one of the following email
address:

ston@gladstone.uoregon.edu

For further updates and other stuff, see my web page:

http://www.cybercities.com/s/ston/

You can also contact me by snail mail:

David Johnston 
40040 SW Blooming-Fernhill rd.  
Forest Grove, OR 97116
USA




This Document and The Adventures of Snakey Bob are
Copyright (c)1998 by David Johnston.
